Hyrule Warriors just released in Japan last August 14, 2014 and it’s definitely a first for the The Legend of Zelda series, being more Dynasty Warriors than The Legend of ZeldaSo, why am I talking about a new game then? Well, I’m just using it as a “link” to bring us back to memory land and talk about one of the most beloved of the Zelda series. A Link to the Past.


The Legend of Zelda: A Link to the Past came out for the SNES in  November 21 1991 for Japan,; April 13, 1992 for North America; and September 24, 1992 for Europe. It returned to a more top-down view after The Legend of Zelda II: Adventure of Link, which was more of a side-scrolling RPG. The game was developed by Nintendo itself and brought along new comers Kensuke Tanabe, who was the script coder for the game, and Yoshiaki Koizumi, who worked on the background story in the game’s instruction manual.

The game had a lot of localization changes when it hit North America. Most of the changes had to do with the abundant connections with religious references. One big change was the subtitle for the game, which was originally going to be “The Triforce of the Gods” and then was later changed to “A Link to the Past. Another is the Sanctuary within the game. The Japanese version originally resembled a church, which featured pews and stained glass windows. The North American version had them removed to comply with content guidelines.

The Reminiscence

A Link to the Past  introduced to us something that would make us consider it one of the best Zelda games of all time, if not the best. It introduced to us an actual fleshed out story. Yes, previous titles had a story too, but A Link to The Past  actually focused on that story putting at the forefront of the game. As soon as you start the game instantly a story is told to you in the form of narration. The introduction is beautiful too, which cleverly leads you to your first dungeon; the dungeon where you will free Princess Zelda from being imprisoned by Agahnim. Another thing that this game introduces, which became a staple for the series, is introducing Link as he wakes up. This is usually done in one way or another.

Getting lost and discovering new things was, and still is, my favorite thing about this game. The world is so vast and that vastness is put to good use, where secrets and items are waiting to be found. Nintendo is always the best at doing this. The feeling of discovering something on your own is always such bliss. And no, looking it up on the internet does not count. It does not count one bit.

Hopefully this serves as your “link to the past”, whenever you just need to reminisce.

Cover image via


About the author:

David Rix is a person who was born with nerd culture and just wants the world to know it. He also believes one day he can become Spider-Man. You can check him out at Press Start: Get a Life or follow him on Twitter@epiawestastic


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Categories: Video Game History

Author:David Rix

I believe that, one day, I can become Spider-Man. Read more of my dumb ramblings here: or follow me on Twitter @Epiawestastic.

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One Comment on “Retro Reminiscence: LEGEND OF ZELDA: A LINK TO THE PAST”

  1. 08/31/2014 at 6:52 PM #

    A stellar game, that’s for sure.

    It has been a while since I last played it, even if A Link Between Worlds took me back to that wonderful Hyrule, so I ought to try going through it once more.

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