In 2010, Deadly Premonition released exclusively on the Xbox 360 at the insanely low price point of $19.99. Buggy with frantic controls and camera angles, the price spoke volumes as to the kind of game the player was about to pick up. However, in no way could the game’s plethora of faults define what a gem the game really was.

In an effort to show consumers that the game was worth the purchase, Ignition Entertainment decided to refine Deadly Premonition‘s gameplay, graphics, and bugs and re-release the title for the PlayStation 3 in 2013 as Deadly Premonition: The Director’s Cut.

Story & Gameplay

When a ritualistic murder of a young girl shakes the sleepy town of Greenvale, investigator Francis York Morgan agrees to assist in solving the murder. While in Greenvale, the already odd Morgan is introduced to a bizarre slew of townsfolk and supernatural forces as he hunts down the ‘Raincoat Killer’.

Despite reviews being all over the place for Deadly Premonition, one constant stays firm: this is, essentially, Twin Peaks the game. Although the game may have its differences between the ’80s TV show, as a whole this is the Twin Peaks game. From bizarre murders involving a teen girl, strange townsfolk in a small town, an investigator from the big city, and even down to nuances in the music. Basically, if you’ve watched the show, you know almost exactly what kind of story you’re in for.

Aside from the whole Twin Peaks aspect, Deadly Premonition is about as weird as a Suda 51 title and just as immersing. Perhaps one of the neatest aspects of the game is its open world approach to a standard linear genre. Navigating the streets of the town and taking part in side missions that keep with the style of off-beat story only add to the unique and engaging gameplay.

Thankfully, Ignition saw further potential in Deadly Premonition and cleaned up the game for a re-release. It definitely feels smoother and plays less buggy than its original variation, however, there isn’t a satisfying amount of extra content given. Additional scenarios and an extended ending are the majority of additions made, ultimately making the repurchase — or even purchase in the first place — come down to the game’s mechanics. In short, they’re mostly fixed, but assuredly much cleaner and far more accessible to the more casual player.

Gore & Scares

Maybe not scary, but definitely creepy. Even from the start, the game’s Siren-esque spirits appear from the ground and pseudo-crab walk quickly towards you. However, due to the clumsy controls on the original version, it seems the “oh, s***!” factor has been toned down. Now, you can easily quick aim at the enemy and take them out in two hits.

As for gore, it’s certainly there, but it’s about as a disgusting as a PS2 era game could be. However, in a mix of story and scares, it seems that they never really went for a terrifying game. In the end, they accomplished what they aimed to: creepy as hell.


Deadly Premonition, as a whole, is an entertaining nod to an underutilized genre. As a combination of Twin Peaks meets Silent HillSiren, and Grand Theft Auto, it’s a shame that the game’s overall PS2 appearance and mixed bag of reviews have scared off so many potential fans.

In the end, if you can accept wacky controls in lieu of a phenomenal story and underdone style, Deadly Premonition is an amazing game. Unfortunately, though, it isn’t a game for everyone, which is exactly why it’s received so many mixed reviews in the long run. It may not be the prettiest, cleanest, or best game you’ll ever play, but it sure as hell will keep you entertained.

3.5 out of 5 stars

3.5 out of 5 stars

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Categories: Video Game Reviews


Founder, Editor-in-Chief at Another Castle | Twitter: @ComradeJen

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2 Comments on “31 Days of Horror: DEADLY PREMONITION: THE DIRECTOR’S CUT”

  1. 10/24/2014 at 7:57 AM #

    I can totally understand anyone that stopped playing this as the weird story, appalling controls and PS2 level visuals are certainly offputting. If you can push past this then there is a great horror experience to be had. It seems they have made the enemies a bit easier in the Directors cut which is good because in the original, combat was a real chore.

  2. 10/24/2014 at 10:50 AM #

    Whole heartedly agree. I loved the game’s charm, but it was definitely cumbersome to get through with the controls.

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