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THE BLACK GLOVE Interview with Day For Night Games

Of all the Kickstarter projects that have popped up recently, few stand out like that of The Black Glove, Day For Night Games’ new endeavor. Joe Fielder of DFNG and Another Castle connected in order to discuss this exciting new title, crowd-funding, and what the future has in store for this fresh indie developer as her first big endeavor comes to a close on Kickstarter.

At first glance, The Black Gloves‘ resemblance to BioShock is uncanny. That’s because Day For Night Games is rising from the ashes of the now disbanded Irrational Games, father of the influential BioShock franchise. In keeping together this team, DFNG is retaining some of the gaming industry’s best and brightest creators. It’s no secret many gamers are highly anticipating the completion of this title.

While Fielder acknowledges and praises his and the team’s roots with Irrational, he intends to bring these concepts to a next level rather than try and move away from it, “You can do the numbers and see that we’re talking about dozens of different environments,” he told us, “All made by artists who had a hand in creating the amazing, immersive worlds of the BioShock series’ Rapture and Columbia”. Those worlds have garnered the team rock-star status within the gaming community, as they’re integral pieces in a few of the most revered titles in modern gaming.

“We spent years at Irrational working on games with immersive environments and compelling narrative, so we’re hoping to bring everything we learned there and more to the project. The Black Glove is exactly the game we wanted to make next.”

“I worked on a lot of the world building aspects of BioShock Infinite and Burial at Sea,” Fielder continued,  “The citizen and Splicer dialogue, propaganda, advertising jingles and public service announcements, Kinetoscopes, and all the other little story aspects that helped contribute to making the world feel real”. Those of us who’ve enjoyed an either Infinite or Burial at Sea can speak to the engrossing nature of its worlds. The work Fielder had done propagated a believable realm where players became invested, “I tried to pack in as much as possible then, and I intend to go nuts with it in The Black Glove” he assured us.

The Black Glove has a branching narrative structure that the player has direct control over”. The title operates a unique time manipulation premise. The one who wields the black glove can and will change the lives of The Equinox’s three performers.

“You play as the latest Curator in The Equinox,” Fielder explained, “A 20’s theatre that appears to be unstuck from conventional reality. It’s your job to alter the past of the three resident creators — an Artist, a Filmmaker, and a Musical Act — in order to get the venue back on its feet. Their work is in terrible shape when you arrive and it’s wrought bizarre metaphysical damage on the place”.

Distinct influences of kaiju, retro arcades, and desolate architecture remaining from 1920’s art deco that combine with the same minds who built Rapture and Colombia to make The Black Glove so attractive.

Some of the coolest previews and artwork have come from the first person perspective through the ominous black glove. We were keen to hear more about this aspect and the powers the glove wields. “By summoning The Black Glove, ” Fielder obliged, “The player is able to change one aspect of a creator’s past. Specifically, three sub-categories each for their Medium, Message, and Muse. When the player re-enters the creator’s gallery, everything is changed. The environment, their narrative, the music”.

“You’re literally changing the character’s life, sometimes for the better, sometimes for the worse.”

Through player choices the world evolves or devolves as decided by each decision. “You’re literally changing the character’s life, sometimes for the better, sometimes for the worse. What might have been a stoic art gallery with classical music before now is a kaiju autopsy scene where giant monster parts glow lavender like scorpions under black light”.

The first person shooter aspect in this narrative-focused style of gameplay isn’t something new. But Day For Night Games still has plans to revolutionize player experience,”Most first-person, narrative-focused games are mainly about uncovering narrative, where The Black Glove allows you to alter the outcome” A bragging point for this new venture,  “The choice is up to you. If you decide you want to ignore the hints of what aspects to change next, that your prerogative”. This was a huge criticism for BioShock, and Fielder seems confident that The Black Glove breaks linear monotony, “Even a wrong choice is meant to have interesting results in a “so-bad-its-good” sort of way, like sad-eyed clown art, black velvet paintings, and b-movies”.

One of the more well-known features in The Black Glove is certainly the Space Minotaur! Fielder’s enthusiasm for this aspect leaped out at us,”The Maze of the Space Minotaur is one of those games. It’s essentially the coolest 80’s arcade game that you’ve ever seen, heard, or played,” and naturally we wanted to know more. It turns out The Space Minotaur is uncompromisingly part of the game, as it is the way to summon the black glove, and acts as a way to unlock new encounters for the core experience: “The Maze of the Space Minotaur, which I can’t stress enough isn’t a mini-game you’ll need to trudge through to get to the narrative. I picked up a lot working as a designer on Steven Spielberg’s BOOM BLOX about how to make a game that’s easy to pick up and have a blast with, but offers a lot of fun challenges. I promise that people will love it.”

Stuck within this grueling labyrinth the player is met by “cosmic monsters”, and a whole lot of them. This particular part of the game is where the artistic creativity sets itself apart from where criticisms have pigeonholed Day For Night Games. “I’ve heard some people describe it as ‘Wizard of Wor-meets-Bomberman’, which covers some of the gameplay,” Fielder gleamed, “but leaves out what I think is an incredibly catchy retro soundtrack and over-the-top nihilistic taunts”. If you’re interested, feel free to have a look at Day For Night Game’s vine where you can hear and see some of the incredible designs and voice acting come together. 

To the first time reader or a potential investor coming from a powerhouse like Irrational to a much smaller scale with Day For Night Games could potentially be stifling. A legacy such as BioShock leaves a lot to live up to. However, after the exchanges we’ve had with Fielder, and the amazing content granted to us through communication and the Kickstarter, Another Castle has no doubt this crew has what it takes to blow our minds.

The Kickstarter is coming to a close in less than two weeks. Garnering $131,631 as of writing, and growing. However, the project is still falling short, and it is imperative to the studio that their goal be reached. “This fundraising project will get this game and our new studio squarely on it feet. Our next game will be funded by profits from The Black Glove. So, if this is the type of game that you want to play or even just the type of company you want making games, this Kickstarter is the only way to make it happen.” But that doesn’t mean all hope is lost. Fielder remains optimistic.

“[The Black Glove is] Something weird and immersive, cinematic and interactive. We really want to try to push the narrative genre to the next level by giving the player a direct hand in altering the story and world around them.”

“We’ve been convinced since the start that Kickstarter backing is the only way we’ll be able to make The Black Glove an uncompromisingly original game,” he divulged, emphasizing how important the need for full artistic direction in the hands of Day For Night Games is for revolutionizing this concept: “The financial and creative independence will allow us to create something unlike anything you’ve ever played before. Something weird and immersive, cinematic and interactive. We really want to try to push the narrative genre to the next level by giving the player a direct hand in altering the story and world around them.”

“We definitely have our ideas and intend to be careful not to reveal story spoilers, but we want to make sure that it’s a satisfying experience for everyone who went so far and above for us.” Fielder explained. “It’ll be the first time anyone outside the company gets to play the game, so it’ll be incredibly valuable from a player feedback perspective.

There is an undeniable amount of potential behind The Black Glove. This glimpse merely alludes to how much these former architects of BioShock can give back to the gaming community, and us gamers have the power to have a hand in that.  The concept in The Black Glove is unyeilding, and offers a new twist to an already complex and imagination inspiring dimension, time. Through Day For Night Games’ dedication, experience, and talent, this endeavor merely scratches the surface of the company’s potential.

Cover image via

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Categories: Interviews, Video Games

Author:Paige Six

Blogger at coiledrose.wordpress.com. The Product Manager & Chief Operating Officer over at Another Castle. A Writer & Editor for Ladies of the Roundtable. Contributor to Aggressive Comix, Attack of the Fanboy, and so many more!

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5 Comments on “THE BLACK GLOVE Interview with Day For Night Games”

  1. 10/28/2014 at 1:19 PM #

    Reblogged this on Coiled 薔薇 Rose and commented:

    Finally it’s here! The Day For Night Games interview I conducted with Joe Fielder!!!! From BioShock to The Black Glove, this interview is by far my most exciting one yet!

Trackbacks/Pingbacks

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    […] “We’ve been convinced since the start that Kickstarter backing is the only way we’ll be able to make The Black Glove an uncompromisingly original game. The financial and creative independence will allow us to create something unlike anything you’ve ever played before. Something weird and immersive, cinematic and interactive. We really want to try to push the narrative genre to the next level by giving the player a direct hand in altering the story and world around them.” – Joe Fielder of Day For Night Games  […]

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