Retro Reminiscence: SUPER SMASH BROS.

Super Smash Bros. is an iconic IP from Nintendo, one that has made fans and video game enthusiasts rabid with each installment. The latest installment is looming on the horizon, where the time to have those wonderful Smash parties is going to become a regular thing again. But before we blow the dust off our Wii Us, put down our 3DS, and get to smashing, let’s look back to where it all began: Super Smash Bros. for the Nintendo 64.


Developed by HAL Laboratory, Super Smash Bros. was first introduced to the video gaming world on January 1999 for the Nintendo 64. It was intended for a Japan-only release, but due to the unexpected smashing success of the game, a world-wide release followed. Thank the Nintendo Gods it did.

Initially, it was just a side project that Masahiro Sakurai and Satoru Iwata did in their spare time, which was titled: “Dragon King: the Fighting Game.” Later on, Sakurai suggested for the game to have a roster of Nintendo characters in order to provide an “atmosphere,” that Sakurai wanted. Lo and behold it was approved, developed, and thus the Super Smash Bros. was born.

Fun fact (you may or may not know): Super Smash Bros. in Japan is Dairantō Smash Brothers, meaning Great Melee Smash Bros.

The Reminiscence

“SUUUPERRR SMAAASH BROOOTHEERRS.” The announcer hitting it right, every single time. Yes, when you hear the announcer’s voice screaming out to you, you just know it’s on like Donkey Kong — or you know Smash Bros.

Friendships began and ended, just because of this game. Now, not in the vein of Mario Party, but still the friendship building/destroying was still there and even lead to the birth of a whole tournament scene. Super Smash Bros. was, and still is, perfect for getting a group friends to sit around the couch, gawk in front of the Television, and just let hell loose on each other in the form of your beloved Nintendo characters.

The idea of putting all these iconic characters in a game together, let alone making them duke it out, is just a love letter to every single kid who grew up playing on their NESs and SNESs. Finally, we were able to see the two leading mascots, Mario and Link, fight to the death (by knocking them off-screen) in all their glory. Good ol’ Nintendo, always getting us to reminisce the best out of our childhood.

Cover image via


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Categories: Video Game History

Author:David Rix

I believe that, one day, I can become Spider-Man. Read more of my dumb ramblings here: or follow me on Twitter @Epiawestastic.

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2 Comments on “Retro Reminiscence: SUPER SMASH BROS.”

  1. 11/10/2014 at 1:40 PM #

    Never played the N64 version, but I’ll bet it was JUST as competitive and omnipresent in college dorms as Melee was to my dorm years.

  2. 11/10/2014 at 10:23 PM #

    Reblogged this on Press Start: Get a Life!.

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