WE HAPPY FEW Entering its Last Days for Kickstarter Funding

With Compulsion Games, the creators behind the noir-inspired platformer Contrast, entering its last week for funding for We Happy Few they seem to be a tad shy of their goal for this 60s-inspired funkadelic survival game set in a post-WWII war-torn England and it’s getting to a point where we might not get a chance to see this world become virtual reality.

To emphasize how close they are to reaching their funding goal, the Kickstarter page mentioned that they were just a mere $2,000 from their funding goal of $201,353 dollars and it would cast a rather dim cloud on the smiling folks of Wellington Wells that their game wasn’t funded by the other happy people of the world. Why that’d be a real Downer move, and we wouldn’t that now, would we?

So give them a chance to show you this dystopia – or, as they would have you believe, utopia – of a world that they’ve made for themselves and let’s have it be the best that it could possibly ever be.

In this aforementioned dystopian world of We Happy Few, you play as one of the Downers surviving on the fringes of this sickening happy society of Wellington Wells. Your only objective, aside from surviving in this society of white-faced drug addicts with thousand-yard stares and unflinching smiles, is to escape the innocuous world of fanciful delusion.

It is a world that melds the popular survival crafting elements of games like Rust and The Forest with a 60’s art deco style that masks narrative undertones that hint at a much more sinister reason behind the flagrant escapism of the deluded citizens of Wellington Wells: The Very Bad Thing. In this alternate reality, Nazi Germany managed to successfully invade Britain and, as it goes, the people of Wellington Wells were forced to do something so horribly despicable that they hide their sins beneath the thin veneer of happiness.

Its is a world of delusion and reassuring lies, where the mere act of failing to greet someone politely can get your brained in the back ally by a grinning police officer. The people of Wellington Wells aren’t exactly open to the truth, they avoid it, they beat it away, they lock it in the deepest recesses of their mind behind the vaulted steel walls of Joy never to hear an utterance of that insipid word ever again.

But you, as a Downer surviving in the blasted ruins of England, you challenge this cheery worldview, you threaten to strip this illusion of happiness that they’ve built up around them and because of that they’ll do anything in their power to make sure you don’t do that, even if it means killing you.



So you have to hide in plain sight, to avoid suspicion by acting in the exact same manner as the drug-addled masses while simultaneously searching for anything and everything that could make your survival a little more palatable.

Yes, it’s a survival game with crafting elements set in a dystopian urban city with zombie-like enemies on the prowl for anything that isn’t them, but rather than just, say, dumping you in the middle of some desolate wasteland, the development team behind We Happy Few went through that extra effort to engross the player with a world that did more than just challenge your capacity for survival.

It is a world of unanswered questions: What was this Very Bad Thing? Who is this Uncle Jack, the ever grinning face of Wellington Wells? What is this miracle drug, Joy, that everyone’s hooked on?

It’s a world that changes after every death and every completion. No two playthroughs will be alike, the layout of the city itself changes with each new expedition into the broken world of Wellington Wells.

Though it might not be offering anything new in terms of gameplay as far as I’ve seen from the pre-Alpha gameplay footage I’ve seen floating around the web, its is a story that I would love to see unfold before me and I would hate to see the developers cut back on their artistic vision because they had fallen a bit short of their goal.

So take a moment, dear reader, and give the world of We Happy Few a chance, even if it’s just a few dollars. When it comes to Kickstarters, every little bit helps.

Author’s Edit: Turns out, Compulsion Games have managed to fund their Kickstarter during the writing process of this newsletter, however, that does not mean that they’re necessarily done with donations.

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Categories: Kickstarter Picks

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